Next, go through the sections, write and allocate action items that you can refer to later. This will keep your team focused on the purpose of the session & act as a reminder for you while you facilitate the workshop.īring everyone onto the Miro board, set a timer and get started! Let everyone add post-it notes to the sections they want. This page includes video guides, short and long written step by step guides, agile sailboat templates, tips, examples and all you need to successfully run your retrospective. I typically use it with my design & creative team.Įdit the instructions and timings according to the session you will use it for (second frame). Retrospective Sailing is a great game for teams to play who wish to reflect collectively and identify improvements. This template can be used by any team that wants to independently, and collectively, reflect in a structured and productive way, as well as walk away from the workshop with clear action items.Īnyone! It can be adapted for any purpose. Rocks represent future risks that could have an impact on us in the near future. Wind represents something that pushes us forwards. A sailboat retro takes the following structure:Īnchor represents obstacles that have got in our way. Luke is also the author of Beyond Software Architecture: Creating and Sustaining Winning Solutions and Journey of the Software Professional: A Sociology of Software Development. The board is divided into three main parts: (1) introduction, (2) sailboat retro and (3) action items. Luke Hohmann is the founder and CEO of Enthiosys, Inc., a Silicon Valley-based software product strategy and management consulting firm.
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